// equip.c

inherit ITEM;
inherit F_EQUIP;

void setup()
{
        /*
        if( !query("armor_prop/dodge") && (weight() >= 3000) )
                set("armor_prop/dodge", - weight() / 3000 );
        if( !query("weapon_prop/dodge") && (weight() >= 3000) )
                set("weapon_prop/dodge", - weight() / 3000 );
        */
        ITEM_D->equip_setup(this_object()); 
}
